![]() From the start of the game, you know nothing you don’t know who you are, you don’t know where you are, and you don’t what’s going on. One thing I do appreciate with Welcome to Hanwell however is the need to explore. Not to mention it’s much harder to do than simply running away, so for the most part feels quite pointless unless you’ve accidentally walked head on into a prowling enemy. Sure it works if your sole intention is to just swing until the enemy is no longer a threat, but even with an axe in hand, combat feels again rather clunky and unnatural. Movement is a big thing in a first-person experience too, especially when it comes to keeping the engagement, but sadly Welcome to Hanwell falls flat here.The next area in which the mechanics struggle is the combat. ![]() Begin sprinting and things are downright unnatural with head-sway feeling forced, and the general mechanic nothing but clunky to say the least. In fact it’s pretty horrible and with each step taken, Hanwell plays out like you are moving wooden-legged.
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